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2047 Boat Builder's House
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EDEN
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Chung Ming Hei
Student LinkedIn
Learning Fitness Training Life in "Zero"
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Yuen Ching Kit
Undercurrent
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Sam Long Hei Roy
Student LinkedIn
Revenge story of a Barber
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Cha Phoebe Cheuk Chee
Student LinkedIn
FLOWERY IN CITY
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Mike Oustamanolakis
Student LinkedIn
Academic Terms and Research Methods: A Comprehensive List

Academic terminology can be overwhelming to novice researchers. One website that helped me to get started was SAGE research methods. This poster portrays multiple terms and their parent-child relationships, as I saw the on the site on July 2020.

SEVEN SINS & THREE RINGS
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Medita
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Oblique
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Framing History of Hong Kong: Through Theatrical Technics
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HEAR I AM
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Mathis Buchbinder
Student LinkedIn
Comfor:t:able
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Analyn Lao Yap
Student LinkedIn
Bukas
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Sleep separately every night.
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Kill Danny
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Hasmita Chilukuri
Student LinkedIn
Taggle
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Relationships Between Space and Self-divulgence
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Kate Sangwon Lee
Designing Interventions to Induce Socially Responsible Behavior in Social Media

As social media has played an important role during recent societal events such as political campaigns and movements such as Black Lives Matter, it becomes necessary that social media provides a safe and responsible environment. This research aims to propose design interventions that can induce users’ socially responsible behaviour in social media/ By adopting approaches of design for behaviour change, this study focuses on three areas: (1) protecting privacy, (2) raising awareness, and (3) controlling abuse. Specifically, this research has three research questions: (1) what are the key principles and interventions to induce socially responsible behaviour? (2) what are user’s needs and implications around those key interventions? (3) how effective is each of those interventions? To investigate the answers, three studies have been conducted. The first study was service research and expert review. The second study consists of iterative series of participatory design workshops. For the last study, user diary and quantitative analysis will be conducted. The outcome of this study will be sets or prototyping and guidelines around the three areas.

BetterBuzz
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Shorten the longest distance
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EDEN
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Purefish in 2050
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Tiny Vision, 3D Puzzle Game
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2120 Aqua-city
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2020: Tang Priest's Journey to the West Reimagined 2020
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Cat Health Care: Cat Reader
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Habits Log
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Seven Daddy Sins
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Undercurrent
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Fear-sualise
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IT'S TIME
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Li Tsz Ching Minnie
Student LinkedIn
Still related if not related
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IT'S TIME
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Tiny Vision, 3D Puzzle Game
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Yu Wing Ching Karin
Student LinkedIn
Crescendo Imagery
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Daniel Echeverri
Student LinkedIn
Experiencing Stories Through Artifacts
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Chan Hoi Yan Avis
Student LinkedIn
Incubate Your Masterpiece
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Arch-ology
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Pause
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Claire‘ s Diary
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IT'S TIME
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Callix
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CoBuild
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Emo- flow
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Claire‘s Diary
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Material life cycle of Fruit Market
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HONG KONG'S IMAGINED COMMUNITY
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Meemo
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Can-tonese
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Marty Miller
Seeing the Unseen
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Undercurrent
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IT'S TIME
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Susan Evans
Designing dor Alternative Futures for Wellbeing of Society and Nature
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100 Egretry Facts
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Aesthetic Proximity
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Aruna Venkatesh
Tacit Knowledge Construction: A Study in Interior Design Studios

Tacit knowledge, as it is well-known, is inherent and embedded in the act of design. Yet, it is this intrinsic nature that makes it challenging to articulate and acquire in design education. Spatial understanding as a component to tacit knowledge in interior design is an area that is not fully investigated. This explorative research aims to study interior design students’ process of tacit knowledge acquisition in the context of the interior design studio. Constructivist theories were applied to obtain a holistic understanding of tacit knowledge construction through three perspectives of teaching, learning and studio interactions. The position of design as a dialogue, and Donald Schon’s reflective Practice theory served asa basis for the inquiry.

RUNNER GAME - NEET Transformation Tool
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Rain is just an excuse.
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Wait for the truth
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Inverted Religion
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Pieces of the puzzle
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Sidharth Gulati
Student LinkedIn
Volkswagen ID. Vision Shanghai 2040.
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Mate
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3% Is Just Right
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IT'S TIME
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Chan Wai Ki Vicki
20 Days of Dyslexia
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Tiny Vision, 3D Puzzle Game
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Upon The Sky
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MUSE - Experience. Music. Perception.
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Enfilade Through Time
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Clarity in Charity
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Chan Wing Kei Eunice
Student LinkedIn
Social Expertise Project - Ngau Tau Kok Community
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28
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Kill Danny
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Jee Yoohyun Lee
Student LinkedIn
Small Stories as Determinant for Ccommunity Design

I am interested in how community-specific narratives ad art practices whose aim is to serve communities can be better aligned for bottom-up community organisation. In order to understand the social mechanism of narratives and art practices specific to communities, the idea of “small stores” becomes crucial. Small stories are small talks happening in fleeting moments, which are nor freestanding, nor can be seen asa self-contained unit of narrative. However, they are heavily relevant to the immediate surroundings. It is in these particular characteristics and frames of all stories that I search ways for narratives and art practices to facilitate more effective and authentic social impact, and ultimately re-structuring of communities. As the unforeseen pandemic disturbs the livelihood and forces us to change our boundaries, the idea of community is reassessed. What sort of community do we want to live in? how can the new ways of organising community be practiced?

Swift
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CLOTHESFD
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Social Expertise Project - Ngau Tau Kok Community
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Sound Universe
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Heung Shui Wing
Student LinkedIn
Upon The Sky
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Hong Kong Comedy Film Festival: A Taste of Laughter
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DEEPER
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Lai Chun Hei Alex
The Welcome Home Project
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Republic of GaOn
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Daniel Alejandro Muñoz Prieto
Student LinkedIn
VR effects on responsible decision-making on adolescents
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Dr. Kwok Yin Angelina Lo
How Children Design: Observational Study of Children's Design Process

This research aims to investigate children’s conception of and behaviours during a design process for implications on future pedagogies in creativity development. A mixed methods approach was adopted for a three-part empirical study on how children conceived design (1057 research subjects); their design process as co-experienced by their parents (10 families); and their behaviour during an adult-non-directed design task (nine 9-year-old children). Findings reveal that children conceive design as both a process (constructive and social) and a product (with specific purpose); and as human efforts to alter and anticipate changes for desired results. Children’s design processes are individualised (uniquely different from each other); improvised (playful, concurrent and in an intuitive combination of 2D/3D making, thinking aloud and testing); and ideating with hands (children’s preferred way to generate ideas is to ‘think-while-tinker’ with tangible materials through 3D Make/Model).

TYPE OF COMMUNITY
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Callix
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Cultural Run
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Adjustable Centering and Linear Community Library
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M-Planet- Virtual Trade Show Platform
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Developing a Better Emotional Exchange in Online Learning
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Fishermen and Those Things
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Tiny Vision, 4D Puzzle Game
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28
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Green Foodie
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Matches Made In Heaven
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one tenth stress
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Kwok Wing Kwan
Water-Fall
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Linking Picture Book with Baking Class
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Mu Ryu
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Dailbox
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Hello Death
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Claire's Diary
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Cobuild
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Leung Chun Tat
Student LinkedIn
Kill Danny
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Shall We Talk
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Chow Yan Lam Amy
Student LinkedIn
Sequel
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The Regenerated Paper Brick
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Lau Ying Tung Deanna
Student LinkedIn
Hardship From the 90s
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From flattery to success by mouth
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The Followers
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Sense of Border
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Upon The Sky
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iNK - Social Media Addiction Prevention App & Smart Device
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Dogmily
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F My Life
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FAMAP
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Claire's Diary
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Process Matters - Music Images
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Cat Reader
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Connection: Raising Awareness in Youth Romantic Bonds
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Neoma: Holistic acne-care system
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Gender, Daily Moiblity and Social Exclusion: Informal Transport as an Assest Towards Social Change
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FAMAP
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Keep your eyes away from your kids
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Guide to Happiness
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Wong Yon Nok Enoch
90% Perfect Classroom
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Tam Tsz Kin Jeff
Student LinkedIn
Human-toilet Interaction
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Landfills Overflow? OVERHAUL!
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